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Having to use a 800*480 screen has really changed my priorities in interface design. Whenever I see an application interface wasting screen space I whole-heartedly call the design a failure.
I think the way forward is in making a language to give display elements a sort of intelligence that lets them know when they're needed, when they can move to a space that's recently been evacuated, and when to hide completely.
Have you ever heard of such an initiative to make a living interface? A system?
But with eye tracking, I think you could have the system do some very clever things, like you said. Imagine, you look at a notification, and when you look away, it knows it has been read so it can disappear and get out of your way. After a time though, gaze will be just another input device at the user's disposal and control will be handed back to the user. They will demand to be able to anticipate when an element will react to their gaze, and they will use their gaze as nothing more than another interface device.
Maybe at first the computer will delight with its insights, but once the users think they have a handle on a particular behavior, they'll want it to become predictable so that they can use it.
I say perhaps there are untapped inputs designers havn't noticed, but if we identify them, they will, and should be tapped.
That said, interfaces aren't just restricted to visual cues - there are others like haptic and audio feedback/input. It would be great, for instance, if your computer give system notifications by telling you what was happening instead of displaying a popup on screen.
In terms of hapic feedback/input, if your put your hands on the keyboard in a website, the computer might automatically highlight the closest text box, etc.
Better keyboard integration from websites would be welcome in any form D;
you have a point there with pixel fonts but still I like them